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Are Enterprises Ready to Take a Spin?Are Enterprises Ready to Take a Spin?

If Spin was only another iPhone/iPad video conferencing app, I would not be writing this, but what I found is much more intriguing.

Phil Edholm

July 22, 2014

3 Min Read
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If Spin was only another iPhone/iPad video conferencing app, I would not be writing this, but what I found is much more intriguing.

The world of communications and collaborating continues to amaze me. I was recently contacted by Thomas Engdahl, CEO of a company called Net Power and Light to do a demo of a new video conferencing product called Spin. After a couple of false starts to do a demo (@$!% 3G bandwidth!), we were finally able to get together and do a really in-depth demonstration of the technology and the capabilities that are in Spin.

Initially I thought Spin was a consumer /social product, but Thomas told me that, while that was the roots of the company, they are now focused on the enterprise and especially a few key verticals. Spin is only available today for the iPhone and iPad as an iOS app in the Apple App Store. If Spin was only another iPhone/iPad video conferencing app, I would not be writing this, but what I found is much more intriguing.

The Spin team has built a very unique view of how to manage the variety of images, tools, and other capabilities in a collaboration. This is done by having a discrete set of layers of what the user sees and the ability to manipulate each layer independently and with full control. This figure shows how this is accomplished. The base layer is the content, for example a PDF presentation, a streaming video, or even soon an Office document/app. This runs below the Spin layers and is synchronized between the participants in a Spin session. So if we are sharing a video, we all see it with time-based synchronization as well as distributed control. The same is true for a shared document. All of the content is loaded directly to each device and then synchronized between devices. So in a PDF presentation, any participant can advance the slides. The next layer includes the video images of the participants, managed individually in each device so each participant can optimize who they see, large or small. Above the video layer, the physical layer manages control, the Virtual Experiences layer allows the addition of a variety of fixed or animated objects, and finally the "Chalk Talk" layer enables white boarding and mark-up.

What makes this unique is that each layer can be optimized to the virtual experience created. For example, in a medical app, the base layer can be an X-ray image, the video layer is the participating doctor and radiologist, and tools like rulers and measurement devices can be added to enable a better experience at the Virtual Experiences layer. Similarly, in customer service, this layered concept could be used in a variety of ways to enhance the experience.

Today, you can download the Spin app from the Apple App Store and try it out. Thomas told me that an Android app will be here in the early fall, and gave a big hint that a major television manufacturer was planning to incorporate Spin as well. With a background from Comcast, it is clear that the integration into systems is part of the direction.

The thing I came away with from our meeting was that Spin is opening the door to collaboration being an OVERLAY to other activities and content. The collaboration is not so much an event as a tool that allows distributed users to interact about something in a natural way. While the app is still new and will no doubt evolve, it points to something that may be very interesting in our market.

We have been talking about how consumer technology impacts IT, and now I think I see something that started as a consumer social play and will rapidly move to enterprise. The capability that Spin may provide, both directly through SDKs and indirectly through partners could be a significant new set of collaboration capabilities. Layering may be part of our future.

About the Author

Phil Edholm

Phil Edholm is the President and Founder of PKE Consulting, which consults to end users and vendors in the communications and networking markets to deliver the value of the integration of information and interaction.

Phil has over 30 years' experience in creating innovation and transformation in networking and communications. Prior to founding PKE , he was Vice President of Technology Strategy and Innovation for Avaya. In this role, he was responsible for defining vision and strategic technology and the integration of the Nortel product portfolio into Avaya. He was responsible for portfolio architecture, standards activities, and User Experience. Prior to Avaya, he was CTO/CSO for the Nortel Enterprise business for 9 years. At Nortel, he led the development of VoIP solutions and multimedia communications as well as IP transport technology. His background includes extensive LAN and data communications experience, including 13 years with Silicon Valley start-ups.

Phil is recognized as an industry leader and visionary. In 2007, he was recognized by Frost and Sullivan with a Lifetime Achievement Award for Growth, Innovation and Leadership in Telecommunications. Phil is a widely sought speaker and has been in the VoiceCon/Enterprise Connect Great Debate three times. He has been recognized by the IEEE as the originator of "Edholm's Law of Bandwidth" as published in July 2004 IEEE Spectrum magazine and as one of the "Top 100 Voices of IP Communications" by Internet Telephony magazine. Phil was a member of the IEEE 802.3 standards committee, developed the first multi-protocol network interfaces, and was a founder of the Frame Relay Forum. Phil has 13 patents and holds a BSME/EE from Kettering University.