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Office Origami: Best Practices for Improving Video MeetingsOffice Origami: Best Practices for Improving Video Meetings

The fourth installment in this ongoing video series looks at ways to create great video experiences and what technology is needed.

Tim Banting & Kevin Kieller

September 23, 2021

1 Min Read
Office Origami: Best Practices for Improving Video Meetings

Over the last 18 months, video meeting apps such as Zoom, Teams, Webex, and countless others, became the lifeblood of workplace communications and collaboration. However, in the rush to get everyone working remotely, many workplace leaders deployed technology on the fly and are now left asking: How do I create the best video experience for my employees?

To answer that question, we sat down with David Danto, director of UC strategy and research for Poly, on the latest episode of Office Origami to discuss all things video. In the episode, we explored how proper lighting, framing, and camera positioning can improve the video meeting experience. Then, we looked at how video is likely to evolve as we move into a hybrid-work environment — with some employees working from home and others back in office meeting rooms.

Below is a breakdown of the main topics discussed on this episode:

  • 1:10 What we've learned about video during the past 18 months

  • 2:45 Camera shaming

  • 4:55 Looking good

  • 8:54 Framing

  • 11:00 Importance of software and hardware

  • 15:45 Multi-service devices

  • 20:04 Simplification

  • 23:00 Why all meeting rooms need video

  • 24:10 Async video and video mail

  • 25:45 Persistent video

Some products and companies mentioned in this episode include:

About the Author

Tim Banting & Kevin Kieller

Tim Banting, Practice Leader, Enterprise IT: Digital Workplace

Tim Banting is a Senior Principal Analyst in workspace services within Omdia's enterprise services team and focuses on unified communications and collaboration research. Tim provides Omdia's clients with insights and intelligence to help them compete more effectively in the collaboration and unified communications market.

 

Tim joined the company in 2019 and has extensive experience in the unified communications and collaboration field, having held presales, technical, competitive marketing, business development, and senior product management roles. Before joining Informa Tech (now Omdia), Tim worked at GlobalData. He started his career in sales and training roles relating to unified communications and worked as a contact center consultant at Rockwell and in business development and market intelligence roles at Cisco during the industry's transition from digital to IP PBXs. He has also held positions as a senior product manager for Microsoft and the head of business development at NextiraOne.

 

Kevin Kieller, Co-Founder, Lead UC&C Strategist

Kevin is a globally recognized Unified Communications and Collaboration thought-leader, strategist, implementation leader and software developer. He is a member of the elite Business Communications Strategies Expert group (bcstrategies.com) and the No Jitter (nojitter.com) technical analyst team where he writes the regular “Taming Teams”, "Success with Skype" and “Sophisticated Skype” columns, hosts the annual Microsoft UC&C session at Enterprise Connect and keynotes other events and webinars.

 

​Kevin has facilitated Visioning and led the development of UC strategies for many medium and large organizations, served for several years as Bell Canada's lead UC strategist, helped Softchoice.com define, develop and bring to market several professional service offerings, and has filled leadership roles in some of the largest Microsoft UC deployments.

 

​Comfortable interfacing at both the most senior (CxO) levels and leading technical teams, Kevin has led a team that has migrated hundreds of offices to full Microsoft voice and UC. He is currently providing program management and analytics expertise for global Skype for Business deployments representing hundreds of thousands of users in 40+ countries.

 

​Kevin has conceived, designed and overseen the development of software products and hosted services in the business, educational and recreational areas which have been used by millions of people worldwide. A long time ago he created the award winning game Jack Attack for the Commodore 64 and ever since has been committed to doing new, interesting and beneficial things with technology.